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Saturday, December 17, 2011

Session 5 Adventure notes

Played from 4pm to 10pm tonight.  Seemed like our players were challenged enough in the 2.5 encounters we finished.  Here is what happened.

Our characters found themselves still in the cave they cleared last session with the noises coming from the right cave and quite coming from the left.  They stood behind their decision to go left, but though they had discussed leaving Yelsha's summoned wolf to guard the right cave, they decided to take the wolf with them in their adventure.

Early Day 7: After several hours of traveling in the caverns at an incline and steadily decreasing temperature, the came to a wider cave area approximately 20' wide and 20' tall.  In the center of this area was a chasm they found to be 20' wide and 30' deep.  Upon closer inspection (with light) two fire bats flurried out of the dark chasm and harried our heroes.  While fighting the very hard to hit fire bats, more critters were heard deeper in the chasm.  They kept trying to climb out, and on occasion one would escape.  When they did they were discovered to be fire beetles, who frequently sprayed fire in a blast 3 hitting many of our heroes.  In all, there ended up being 4 fire beetles and the 2 difficult fire bats.  Yelsha (druid) and Abraxus (dragonborn) were knocked unconscious during the battle (Yelsha twice).  Fortunately, the party has 3 characters who can heal).

After dispatching the fire creatures, they had to face the challenge of crossing the chasm.   There happened to be a log on the far side of the chasm.  The party lowered Keira (elf rogue - striker) down the chasm with a rope (successfully) and then Kiera free climbed the other side of the chasm.  It took her 3 tries, but she succeeded with out harm.  After further discussion they decided to tie her rope to the log (Keira is awesome at knot tying) and the party was able to pull the log across the chasm.  They took turns crossing the log, and they all were acrobatic enough to cross without incident (less exciting,
I know).

As they traveled further in from there, the temperature continued to decrease and the gradient of uphill increased.  They finally reached a round room with 6 caves entrances to choose from (aside from the way they came in).  The tried pretty much every skill in the book on each cave to try and determine the correct path.  The ruled out 2 pretty quickly, found that 2 more probably contained more Kobolds, and were left with 2 suspects.  Keira stepped in one and determined the path was dangerous and the cave may collapse.  During their inspections they heard popping in cracking and the earth and felt rushed to make a decision so they went into the 4th cave from the left with a leap of faith.

Midday, Day 7: On that path, they come to an area where two shadow bats attack out of the darkness.  The air is quite cold and a breeze has begun to be noticed.  As they are fighting the two shadow bats, a baby dragon stumbles into the narrow tunnel at the opposite end.  It's look is more of curiosity than menace, until the dragon witnesses the destruction of a bat at our hero's hands.  Abraxus, tried to communicate with the dragon (both speaking draconic), but only got "Goo-goo, gaa-ga, poor batty" out of it.  Shava (cleric), wanted a pet and tried to calm the dragon down.  With some success the dragon did calm, (buying the party an extra round), before the dragon became enraged by player attacks.  Yelsha, used a turn to run under the dragons legs, granting a failed opportunity attack, but putting herself in flanking position.   First, Yelsha used her wolf companion as a harrier to give the party combat advantage.  When the dragon finally killed the wolf (with 2 sets of double claw attacks, and a left claw that could never seem to hit), Yelsha used a power that caused herself to grant combat advantage against the dragon for her nearby presence.  Shava's strategy at this point, now get this, was to jump on the dragon's back (clever), but then he proceeded to "hug" the dragon.   This is not a miss print.  I almost imagined him wearing bell bottoms and tie die.   "Make peace not war."  The dragon was not impressed, especially while all of Shava'a allies were hitting the dragon with arrows, lighting, halberds, and swords.

Ultimately, our heroes slayed the baby dragon.  During the aftermath, Shava mourned for the dragon while Yelsha explored her surroundings on the back side of the dragon carcass.  She found the entrance to a large cavern with a beam of light shining down on a large pile of silver treasure.  She could tell the breeze from this cavern was gentle, then calm, gentle, then calm.  Most importantly, she found a bag of 376 silver pieces with a sword laying next to it. After close inspection by the party, they determine that this is not only a Faelwyn's sword, but a +1 Lifedrinker Long Sword.  It has a value of 1000gp, but Faeilwn is offering 1200gp for its return.   The party lets Varis (Elf Ranger - Scout) carry the sword as he could use it to assist in their retreat or attempt to gain the treasure in the next room.  He may even be weary to give it back.

So what will our characters do?  Do they venture into the large cavern, that seems to be the cavern that Faelwyn fled from an Adult White Dragon, to gain even more treasure?  Or do they retreat back through the caves to back through the possibly collapsing hall of tunnels, and then have to recross the large chasm?  What was in the cave to the right at the beginning of the Session?  Do they return the sword to Faelwyn gaining 1200gp, and the experience of completed minor quest, or do they wield his family's heirloom in bloody battle to help complete their primary mission?

Stay tuned next time.  We hope to convene again January 2nd at noon but we have a few members to check their schedule before we verify.

Also, we are looking for 1 more player to join our party.  We are playing Dungeons and Dragons 4th Edition, but for our current portion of the story line we would probably ask any new players to play an existing character (Glyth, I believe).

As always, any feedback is welcome.  I would love to incorporate some in upcoming encounters/adventures.  We haven't really even cracked the surface of the overall story that started with King Hrothgar's summons to the Arena of Trials and the mission that he gave on its successful conclusion.

     Experience Points:
          Encounter 11 - Left Entrance (Chasm) - 900 XP
          Encounter 12 - Cave Level 2 (aMAZEing) - TBD upon successful exit
          Encounter 13 - The Final Approach - 1050 XP
     Total Experience: 1950 XP, by 7 players (1 NPC), 278 XP each player

I would expect several characters to level after an encounter or two next session, so bring level 3 characters with you just in case.

2 comments:

  1. Varis has the sword, not Glyth. Varis is an Elf Ranger (Scout) and he has taken on the defacto role of leader of the party because nobody else will step up to do it. He has a propensity for slaying small white dragons that Shava keeps trying to tame, but likewise he has now saved Shava's butt twice. He is Glyth's 'companion'. Glyth is a female Drow Warlock (Hexblade) that is spellscared. If it help the DM tell them apart (since he's never actually asked), she was spell scarred as a child, which of course manifested at puberty. She sometimes suffers terrible nightmares about this time. Her 2nd oldest brother was also a Warlock but he died as a result of the many intrigues that occur in the Underdark; she has a ring that belonged to him (just a normal ring). She met Varis after having escaped the turmoil of the Underdark; now relishes the sunlight and actually enjoys sunbathing in the nude (her CHA of 17 generally makes this a pleasant experience for anyone that happens to witness it). She has a small birthmark on her right shoulder blade that in our world would resemble a famous bunny logo. She can be extremely deadly with her Blade of Winter Morning, especially if she crits on a hit. She's nimble (although not quite as much as Keira) and prefers to coordinate with other members of her team that seem to know what they are doing. She regrets having blasted Shava with her Hellfire Blast spell while he was attempting to hug the baby white dragon, but she has determined that Shava isn't quite right in the head and tends to endanger the party with his rashness. Jadis is also an Elf, he is a Wizard (Mage) and is affectionately known by the party as either a Mizard or a Wage depending on their mood. He is showing signs of being a superb controller in battle, but is considering exploring some retraining options since he feels there is room for improvement in his spell list.

    In the following paragraph from the dm notes above, the first sentence should read 'were knocked unconscious', not 'were not unconscious'...

    Yelsha (druid) and Abraxus (dragonborn) were not unconscious during the battle (Yelsha twice). Fortunately, the party has 3 characters who can heal).

    Good session last night. I too will look for a 3rd player, perhaps someone to take over the roll of Keira since she's an awesome striker, assuming the DM allows that....

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  2. Welcome to the discussion TPK, and thanks for the clarification and back story. I will edit the original post to show who has the sword and the gramatical error for easier reading the first time through. I'll let your comments stand to fill in the rest of the story.

    On the "DM Asking" part, I felt the DM doesn't exist in the world, and it would be up to you and your party to learn about each other around the campfire, during easier encounters, or at the tavern.

    Your discription of Glyth also reminds me of "follow the white rabbit" from the Matrix.

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